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Mega Shop Japan
) | For ages 5 to 10 | Educational toy for learning using iPad (programming game)... & Pizza Co. Pizza Company [Japanese support, official version] | For ages 5 to 12 | Educational toy (arithmetic, mental arithmetic, observation skills)... [Set purchase]
) | For ages 5 to 10 | Educational toy for learning using iPad (programming game)... & Pizza Co. Pizza Company [Japanese support, official version] | For ages 5 to 12 | Educational toy (arithmetic, mental arithmetic, observation skills)... [Set purchase]
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Please check the order confirmation screen for the exact number of points. Product (left): Let's start programming: Go on a programming adventure with the Osmo Coding Starter Kit. For ages 5 to 10, you can use an iPad and the included blocks to gradually acquire programming skills from beginner to advanced through three types of programming games. Product (left): Play three types of programming games: Program by combining the included blocks. By holding the blocks in your hand and stacking them to move the characters, children will learn programming while having fun. Product (left): Games born from university research: The coding starter kit developed by Northwestern University's TIDAL Lab was inspired by over 50 years of research into computer programming education. It will engross your child so much that they will forget the time. Product (left): Game types: Coding Obie (beginner) / Coding Jam (intermediate) / Coding Duo (advanced) Product (right): Become a pizza shop manager and gain social experience: Open a pizza shop and aim to become a popular store. Listen to the customer's order, quickly make the pizza of their choice, and calculate the change at the register. Increase sales and make the store more and more lively. Product (right): Develop mental arithmetic and observation skills: This product is for ages 5 to 12. By quickly calculating the change, you can train your arithmetic, especially your mental arithmetic. By watching the changing expressions of the customers as you play the game, you can train your observation skills.
Product (right): What is the manager's job? ● Make pizza for customers: When you open the store, customers will come to the store one after another. When you receive an order for pizza, put the toppings on and make the pizza. ● Quickly pay: When you finish eating, pay for the pizza. Calculate quickly so that you can give the change quickly. Product (right): This product requires an iPad and Osmo base (a stand to place the tablet and a red reflector). If you are using it for the first time, please purchase either the "Osmo Genius Starter Kit" or the "Osmo Coding Starter Kit". Display more items
Osmo Coding Starter Kit for iPad Osmo Coding Starter Kit (Japanese support / Official version) | For ages 5 to 10 | Educational toy (programming game) that learns using iPad ... It is an advanced educational toy that learns using iPad and attached parts for children aged 5 to 10 years old. Using iPad and attached blocks, you can acquire programming skills step by step from beginner to advanced in three types of programming games. You can play three types of programming games. By holding it in your hand, stacking the blocks and moving the character, children can learn programming while having fun. Osmo Pizza Co. Osmo Pizza Company [Japanese support / Official version] | For ages 5 to 12 | Educational toy (arithmetic, mental arithmetic, observation) ... It is an advanced educational toy that learns using iPad and attached parts for children aged 5 to 12 years old. By listening to the customer's order, quickly making the pizza of their choice, and calculating the change at the register, you can train your mental arithmetic skills by quickly calculating the change. By watching the customer's facial expressions as you play the game, you can improve your observation skills. This kit does not include an iPad. [Included] Pizza/tray board, 48 topping pieces, 40 money tiles
Manufacturer's recommended age: 5 years old and above
Osmo Coding Starter Kit for iPad Osmo Coding Starter Kit (Japanese support / Official version) | For ages 5 to 10 | Educational toy (programming game) that learns using iPad ... It is an advanced educational toy that learns using iPad and attached parts for children aged 5 to 10 years old. Using iPad and attached blocks, you can acquire programming skills step by step from beginner to advanced in three types of programming games. You can play three types of programming games. By holding it in your hand, stacking the blocks and moving the character, children can learn programming while having fun. Osmo Pizza Co. Osmo Pizza Company [Japanese support / Official version] | For ages 5 to 12 | Educational toy (arithmetic, mental arithmetic, observation) ... It is an advanced educational toy that learns using iPad and attached parts for children aged 5 to 12 years old. By listening to the customer's order, quickly making the pizza of their choice, and calculating the change at the register, you can train your mental arithmetic skills by quickly calculating the change. By watching the customer's facial expressions as you play the game, you can improve your observation skills. This kit does not include an iPad. [Included] Pizza/tray board, 48 topping pieces, 40 money tiles
Manufacturer's recommended age: 5 years old and above
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