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Magic: The Gathering - Kessig Naturalist // Alvenwald (310) - Showcase - Innistrad: Midnight Hunt
Magic: The Gathering - Kessig Naturalist // Alvenwald (310) - Showcase - Innistrad: Midnight Hunt
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Color: Green/Red |||Casting Cost: {R}{G} |||Convert Mana Cost (cmc): 2 Type: Creature — Human Werewolf // Creature — Werewolf ||| Power: 2 // 3 ||| Toughness: 2 // 3 Abilities: Daybound, Nightbound. Rarity: Uncommon ||| Version - Showcase Important Card Info: MID - 310 - EN - U
Each time Kessig Naturalist attacks, add {R} or {G}. You can't lose this mana until the end of the turn, even if it means the end of a step or phase. : Daybound (If a player doesn't cast a spell during their turn, their next turn will be night.) // Other Wolves and Werewolves you control gain +1/+1. : Each time Lord of Alvenwald attacks, add {R} or {G}. You will not lose this mana until the end of your turn, even if the step or phase ends. : Nightbound (When a player casts at least two spells during his turn, it becomes the day of his next turn.)
Target gender: Unisex
Manufacturer recommended age: 13 years old and above
Each time Kessig Naturalist attacks, add {R} or {G}. You can't lose this mana until the end of the turn, even if it means the end of a step or phase. : Daybound (If a player doesn't cast a spell during their turn, their next turn will be night.) // Other Wolves and Werewolves you control gain +1/+1. : Each time Lord of Alvenwald attacks, add {R} or {G}. You will not lose this mana until the end of your turn, even if the step or phase ends. : Nightbound (When a player casts at least two spells during his turn, it becomes the day of his next turn.)
Target gender: Unisex
Manufacturer recommended age: 13 years old and above
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